Looma Red Wind (Four-Armed Force of Nature) (
tough_love) wrote2021-07-02 10:25 am
App / Character Info
Player —
Character —
Character Name: [Princess] Looma Red Wind
Character Canon: Ben 10: Omniverse
Character Age: Around ~19-20 (including CRAU)
Canon Point: Post-series
Link to History: A brief wiki summary can be found HERE, with a more exhaustive account able to be provided on request.
Additional history from CRAU:
Inventory:
Powers:
Character Canon: Ben 10: Omniverse
Character Age: Around ~19-20 (including CRAU)
Canon Point: Post-series
Link to History: A brief wiki summary can be found HERE, with a more exhaustive account able to be provided on request.
Additional history from CRAU:
After being pulled from her own universe and into Empatheias, at first Looma didn't really see any reason to alter her behavior much. She didn't set about trying to conquer or destroy the place due to a combination of her realizing the inhabitants of Verens weren't to blame for her abduction and a realization that it would effectively be her against the entire world (as well as the other outsiders who found themselves there). Her time there would lead to a few major developments.
The first was that the Arehtei she was bonded with happened to be Sosyne, a being famous for her wrath. When Sosyne went on a rampage, those bonded to her experienced a similar increase in anger and an urge to violently lash out, Looma included. This resulted in Looma attacking anything and everyone in sight, including those she had come to respect and consider allies. The ordeal caused her to do two things: First, to devote herself to finding some means to actually kill the Arehtei who, in Looma's mind, forced her to betray those who trusted her and behave dishonorably. Second, it caused her to reflect on just how readily she allowed her anger to override her judgment. Looma still saw her temper as a net positive overall, but she began to make an effort to rein herself in when she didn't believe the situation required her to actually take up arms and fight. She wasn't always able to do so successfully, but there was still an effort made when she would have never bothered to before.
Additionally, after several months she began to try to find ways to adapt her own culture and morals to one more compatible with the situation she now found herself in. The most noteworthy example was that while she still believed the strong deserved to lead, she couldn't very well conquer the place by herself to make it happen. So instead she saw it as her duty to use her strength to at least earn the admiration and respect of the locals by essentially appointing herself as a guardian. When disaster struck , she put her considerable strength to use by taking charge of the situation and aiding those she considered weaker than her, as she considered them under her protection. Whether it was barking out orders to anyone nearby to assist her with rescuing people from under rubble and containing fires caused by a catastrophic earthquake, or taking it upon herself to hunt down and capture every last bandit who had chosen to use the chaos caused by said earthquake to prey upon the vulnerable, Looma began to fall into a role as something of a protector. She even opened up the small fortress she called her home to refugees who had lost their own in the disaster and used her own funds to procure enough supplies that they could be well taken care of.
It was a compromise that ultimately worked well with the way her society treats the position of Warlord: In exchange for fealty from those weaker than themselves, a proper warlord was expected to demonstrate their strength by not just conquering more territory, but also by protecting what they already had and ensuring the safety of those under their rule. She may not have been a recognized Warlord in Verens, but as she considered herself one of the strongest outsiders present, she considered the island where she lived to be “her” territory and thereby under her protection. So it was only natural for her to treat it as such and try to live up to the obligations that would have come with it. It's an outlook that she would be bringing over with her when she arrives on Earth (or at least this Earth).
Inventory:
Her warhammer: Most likely made out of the alloy "infinitum," her warhammer is nigh-indestructible. In her galaxy, the substance is something only the Tetramands are capable of forging, and there are at most only a small handful of substances in the galaxy that could rival or exceed it in terms of durability. As such, this double-headed warhammer is capable of considerable damage when wielded by someone with her strength, to the point that she's shown herself capable of smashing it into the ground with such force that it causes the earth to fracture and erupt for several meters in front of her. It can also act as a ranged weapon due to the fact it also contains a charged beam cannon that can be fired from one of the hammer's heads. The beam itself can be maintained, but it should be noted it's more kinetic in nature than explosive. In other words, the blast may not cause a structure hit by it to explode, but it most likely will blast right through it and potentially ignite anything flammable.
Her armor: Like her warhammer, it's not known for certain what it's made out of, but at least the more ornamental pieces (such as the fins/"horns" on her helmet) aren't likely to be infinitum. Whatever it's made of, it has to be something so durable that Tetramands would find it suitable for armor—which is saying something, considering how durable they are. Like Looma herself, it's also been shown to harmlessly deflect small arms fire without so much as a scratch.
Her ship: Despite the fact it's literally a spaceship, it can be more accurately compared to a space motorcycle than anything else. It's fast, well-armored, and with a deployable blaster cannon mounted in the nose and an assortment of light missiles it's also well-armed for its size. To avoid disrupting the setting, the ship will inexplicably experience engine trouble should she ever attempt to leave the upper stratosphere.
Powers:
Tetramand Physiology: Tetramands physical powerhouses. They possess superhuman strength, a significant degree of invulnerability, and they're even effectively fireproof (within reason—flames may not hurt her, but wading into lava probably would). She's immune to most firearms/projectiles, though depending on just how much force is behind the impact, that alone may hurt her even if it doesn't wound her. Think of it like going for a walk in a bad hailstorm: It's not the same as being shot, but you won't enjoy it. Like most Tetramands, she's strong enough to create shockwaves from the impact of her fists alone. Tetramands even specialize in using the Sonic Clap technique: By slamming all four hands together, the force creates a highly focused shockwave that can be used as a ranged attack to hit specific targets. It can be assumed the range would be somewhat limited (as the force would diminish as it traveled), though a safe estimate for an effective range would be somewhere around 30 meters before it was no longer worth the effort to attempt.
Additionally, her perception and reflexes are well beyond anything a human would be capable of, allowing her a limited degree of effectiveness against foes who possess superhuman speed. Her ability to react may be limited by the fact she doesn't possess super speed herself, but it's enough for her to at least see an attack coming and respond to it in a limited fashion. To use a canon example, when charged by XLR8 (a being who can accelerate from 0 to 500mph in two seconds), she was not only able to see him coming but able to extend her arm and clothesline the alien. Due to her strength and size, she can leap several times greater distances than a human would be capable of, as well as outrun even the fastest (non-superpowered) humans, but as those advantages come from her size and strength alone the added benefit is somewhat limited (e.g. she can't vault a skyscraper or run at highway speeds).
(Non-Canon) Inner Fire: As a result of her time in Empatheias, Looma is capable of channeling her anger in order to manifest flames in a variety of ways. Examples would include exhaling a jet of fire at a target, using flames to augment her own physical attacks, etc. While in Empatheias, the emotion-powered magic that every outsider was capable of did have a far broader scope of potential applications and effects, but this was the only aspect Looma managed to master (and will be the only aspect available to her here).
(Non-Canon) Queen of the Battlefield: As a result of the Confluence that brought her to this world, Looma will gain the power to manifest any type of weapon or personal equipment she desires. Limitations to this ability would include that whatever is created must not only be a real object she's is familiar with, can only be made of materials she's familiar with (e.g. she doesn't know what adamntium is, so she can't make a sword from it), and must be something capable of being wielded by one person in battle (e.g. no tanks, artillery, etc.). Similarly, anything she creates must be intended for or at least suitable for personal combat, so she will be unable to create doomsday weapons or other highly destructive devices. More mundane creations such as firearms, weapons meant for hand-to-hand combat, and armor would all be feasible.
(Non-Canon) No Maintenance Required: Looma's ship will be capable of repairing, refueling, and re-arming itself over each 24 hour period. Extensive repairs, such as if the ship were to be totaled or destroyed, will take longer. This happens only once every 24 hour period, at midnight. While that may not be an issue with fuel or the charge for the forward cannon, it does mean the ship will only be outfitted with a limited number of missiles each day unless someone were able to re-arm the ship themselves in the meantime (default number not provided, but unless mods disagree I'd go with a total of 6).
Personality —
Like most Tetramands, Looma lives her life following what could be best summarized as a warrior's code of honor, though it includes the Tetramand belief that might makes right—in the most literal sense possible, as it's not only how they determine their leaders (appropriately called Warlords), but it's even part of their legal code. In her canon, she remained alarmingly inflexible about this, even personally threatening or was involved in threatening the destruction of Earth if she didn't get her way on multiple occasions.
It should be noted, however, that this philosophy does not necessarily mean “do what you want and beat anyone up who disagrees”--though if she feels she's in the right and anyone tries to stop her, it's certainly a possibility. Tetramands believe the strongest should be the ones to lead as they are most capable of doing so, given their homeworld has been torn apart by a planet-wide civil war for the past two thousand years or better. And while physical strength is understandably prized, “might” in this sense should be more accurately understood as martial prowess: If a physically weaker individual is capable of defeating someone stronger via their wits and proper strategy—assuming it doesn't involve anything underhanded or dishonorable—they would be recognized as the stronger and most qualified to lead between the two. This doesn't stop her from looking down on non-Tetramands as weaker beings, but it also means it's fairly easy to change her mind on an individual basis by embodying traits she would consider important (such as bravery, acting honorably even when it would clearly be easier to go back on your word, etc.).
Whether it's due to the code she lives by, her nature, or both, Looma is also incredibly family-focused. While little is known of her mother or Looma's relationship with her, it can be assumed she's just as fond of her as she is of her father. And she is very fond of her father. To the point that when he arrived unexpectedly to assist her with her first visit to Earth, she ran to his side and lifted him off his feet in a bone-crushing hug for no other reason than she hadn't expected to see him there. This isn't just because he spoils her rotten, either: Looma adores her father, to the point it can be somewhat jarring to see just how quickly and dramatically her demeanor can change whenever he's involved (in the above example, for instance, she had only moments prior been beating the daylights out of multiple people before stopping so she could greet him).
Should Looma ever need to compromise her values, the result can vary based on the circumstances. She can be inflexible, but she also isn't (entirely) foolish—for instance, while she does believe might makes right, she also knows when she's without any backup to support her. So, provided there is something she considers a worthy goal—and the alternative course of action proposed to her isn't completely unacceptable—she would at least grudgingly comply. However, if it was her sense of honor at stake—being expected to not intervene where she would feel compelled to act, compromise is not on the table and she will choose violence without a second thought. She can be incredibly hard-headed in that regard, something made worse by the martial nature of Tetramand society and Looma's status as a spoiled warrior princess
Gameplay —
Areas of Interest / Brainstorming: In addition to Looma joining up with the Guardian Alliance (or specifically a sub-branch dedicated to the younger heroes), I'm looking forward to essentially having Looma fulfill a superhero role of “the team heavy,” albeit an immature and occasionally troublesome one. She'd never be a supervillain, her own pragmatism and code of honor would forbid it, but her overall attitude and her temper might occasionally have her put in the Superhero Time Out Corner. Shippy funtimes aren't out of the question either, just...potentially dangerous, due to the necessities of Tetramand courtship. So that would be something that would be worked out as much behind the scenes as in-game, just to avoid any problems.